Sprite Lamp: A minor update and apology for lack of communication

Hi all,

I’m coming at you a bit humbly today, because a comment someone made to me recently called me on being behind in my schedule and generally not telling people what’s up.

I’ll start by saying that this isn’t the dreaded “Sorry, this project isn’t going to happen” post. Sprite Lamp has been and continues to be in development, and all the promised features are on their way.

What this post is, is me apologising for being less productive than I would have liked over the last two months, and not being very communicative about that fact over that time. I have been in the US recently – for personal reasons I won’t go into, it would have been awkward for me to not go on the trip, so I convinced myself that I could just take my laptop and keep up work on Sprite Lamp while I was there. As it turns out, this was kind of foolish on my part, and in retrospect I should have just stayed home. I did keep working while I was there, but productivity has been lower than I hoped, and I haven’t been very good at keeping you all up to date on this. The current state of play is that I’m working on a few things for the next alpha release – UI overhaul, functional/usable palette system, updating some issues with engine shaders, and updated documntation are all coming.

The other thing I haven’t communicated about well is release dates. Initially, I stated that Sprite Lamp would be out approximately now. This was when the Kickstarter was initially written, and it was a small project without any stretch goals. It’s grown beyond that, and of course the stretch goals were things that I hadn’t done any development on, some of which have turned out to be slightly rabbit-hole-ish. At this point I’m hoping for one last alpha release in a week or so, and the first beta release in about a month.

So having said all that, I’m now back home and in a much better state to work in an undistracted fashion. I’ve always been a bit shy about social media and the like, but I’m going to put in an extra effort to be forthcoming on that front, too. For now, I figure the best way to make amends is to get right back into coding, so that’s what I’m going to do.

~ Finn

2 thoughts on “Sprite Lamp: A minor update and apology for lack of communication”

  1. Thanks for being upfront and honest with us. Looking forward to seeing progress going forward, and I truly appreciate the work that you put into this project, as it is something I am quite passionate about myself.

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